Help! I'm framed!

SGE
SDL Graphics Extension


Mirrors:
http://www.etek.chalmers.se/~e8cal1/sge/index.html
http://www.digitalfanatics.org/cal/sge/index.html
SGE's Freshmeat page



SGE is a graphic library for the excellent Simple DirectMedia Layer (SDL) library (mainly) written by Sam Lantinga.

So, why use SGE? Well, SDL is a low level API and if you don't want to spend time writing your own graphic functions (put pixel, line, circle...) you could use SGE instead.

Some of SGE:s features are: And if you don't like something or want to change/add a function, you can use SGE to build your own graphic library (or, you could send me a mail with the complaint/change/contribution :-) ):

"This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details."

SGE can be linked to both C and C++ code. SGE is regulary tested on Intel Linux, Win32 machines and sometimes also on FreeBSD but should work on most platforms supported by SDL.


Mail me at cal[at]swipnet[dot]se (replace [at] with @ and [dot] with .).





Copyright © 1999-2003 Anders Lindström
Last updated 031029